Gets the HUD compass orientation from the player's position to the world position assigned to the "obj" variable. In the initial state of the prefab, the target position is set to the position where the player is recently deployed. First you need to assign the value determined for each map to the "MAP" variable. Breakaway | 270 Caspian Border | 180 Noshahr Canals | 360 El Alamein | 180 Valparaiso | 180 Arica Harbor | 180 Battle Of The Bulge | 180 Orbital | 90 Manifest | 90 Kaleidoscope | 90 Hourglass | 135 Discarded | 140 Renewal | 305 The results you get are the same as the "Compass Degrees To Objective" posted earlier by Zim, but think of it as a different version of the implementation.
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