This is a TTT-inspired social deception mode. The VIP must survive being hunted by an Assassin, and the Innocents must protect the VIP. The VIP and Assassin both have access to equipment, while the Innocents are armed only with handguns. The Innocents and the VIP can win either by killing the Assassin or by protecting the VIP for the duration of the round. The Assassin can win by killing the VIP before the round ends. VIP victory: VIP earns 3 points and all innocents earn 1 point. Assassin victory: Assassin earns 5 points.