bf6-competitive-2v2-3v3-mode

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BF6 Competitive 2v2 | 3v3 Mode

Multiplayer

Code: r8sa - awaiting publishing, hope it will be soon available Map: Custom-built competitive map for showcase

Hey everyone, I’ve been working on a new Competitive 2v2 / 3v3 Mode - that’s basically a Gunfight-style mode — small teams, fast rounds.

What’s inside this preview:

  • Round-based elimination – first team to 7 wins
  • 60s rounds, friendly fire ON, NO health regen in round
  • Last team standing takes the round
  • Health tiebreakers if time runs out (draw if same HP - nobody get point)
  • Side swaps for fairness
  • Ready-up system before match starts
  • Team switching allowed during pre-match phase
  • Custom scoreboard with round info, timers & team health
  • Countdown timers for round starts + halftime
  • Spawn logic is implemented (before match and during match)
  • Logic built with variables so it’s easy to tweak

Competitive tweaks for now:

  • Assault Rifles only
  • Support class only (only one with smokes)
  • Gadgets disabled

How to play

  • After spawning, all players must hit ready before the match starts (for now, 1 player is enough for showcase purposes)
  • Pre-match setup is done at Team HQ — a simple table at your team spawn
  • Players can switch teams before the match begins
  • Once everyone is ready, countdown starts and the match goes LIVE
  • Two teams fight; first to 7 rounds wins
  • If a team isn’t eliminated in a round, team health is totaled to decide the winner; if tied, no points awarded and next round starts
  • Sides swap every (ROUND_TO_WIN / 2) - 1 rounds

Would love any feedback or bug reports — it’s a pretty complex setup so something might slip through :sweat_smile:

Also, the logic is pretty reusable, and I’m going to start building more maps for it now.

And, uh… little promo if that’s ok. I’m the founder of nightcups.eu — planning to run small-team tournaments (EU) for modes like this soon If you’re into competitive BF6, keep an eye out :eyes:

R8SA

Created by

pfp

aurora091779

on

Oct. 15, 2025, 8:27 a.m.

last updated at

Oct. 15, 2025, 9:05 a.m.

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