3
Multiplayer
BF6 Squad Rush 4v4
Code: yu1e7
Map Rotation: Operation Firestorm (x2) & New Sobek City (x2) Each team plays both sides — attackers and defenders
What’s inside this preview:
- Classic Squad Rush format — tight 4v4 infantry combat
- 2 Sectors
- 45s M-COM fuse time
- 20-minute rounds
- 20 attacker tickets per sector
- Fully implemented ready-up system before the match starts
- Team switch system available in pre-match phase
- 1 player start enabled for quick testing and showcasing
About this version:
This is the very first version, so expect a few rough edges and bugs :bug: — that’s part of the process!
Please drop feedback on everything:
- M-COM positions & timings
- Map flow & chokepoints
- Spawn logic
- Bugs or performance issues
Got Ideas ?
We’d love to see your map concepts, layout suggestions, or even new Squad Rush-inspired ideas for future updates.