custom-breakthrough-template

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Custom Breakthrough Template

Prefab

A template for you to create your very own Custom Breakthrough game mode!

Updated 27/11/25: Version 1.0

Comes with 3 maps as part of the template for you to reference however additional maps will be added over time.

  • Marina
  • Golf Course
  • Tech Center

You can add this template to your custom maps. Just follow the tutorial at the bottom of the page to add Breakthrough to any map.

Spatial editor map file and package: https://mega.nz/file/z94znQKY#z4WiOwWUCYWsm8AV9tiqQKR7jdgN0lhf84ff7Oo9ORg

Supports custom objectives, spawns and includes a fully functioning scoreboard and game logic.

Tutorial: https://youtu.be/X52j50G8rK0

Detailed Code Overview: Coming Soon

Notes about AI:

  • Turn off backfill and static AI.
  • These will fill in the spare player count up to 100.
  • So if you have 64 player slots, then 36 bots will join.
  • The less player slots, the more bots.
  • When hosting locally, adding too many bots will slow down the game so I recommend setting to 40 if you plan to host locally.

Knows Issues:

  • Capture point UI triggers when above or below the capture area. This is a bug with the game itself.
  • AI can sometimes stop taking damage on parts of the BR map.
  • When hosting locally the scoreboard will break when changing team. If hosted on a server it will work correctly.
  • Vehicles spawn on the map and cannot be selected from the spawn menu.
  • Default bots do not work. Custom AI has been added to address this.
  • Custom bots are bad at driving.

Click EDIT below to open the experience and save a copy

If you make a copy of the experience and you cannot see the blocks or you cannot see the map file attached in "Map Rotation" then please see the files and README in the package link.

ZFXYV
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Created by

pfp

andy6170

on

Nov. 27, 2025, 7:58 p.m.

last updated at

Nov. 28, 2025, 12:39 a.m.

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