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Prefab
A template for you to create your very own Custom Breakthrough game mode!
Updated 03/07/26: Version 3.0
Play now:
- Breakthrough Template: zfxyv
- Night Ops Breakthrough: 1ytr3
Comes with 11 maps as part of the template for you to reference however additional maps will be added over time.
- Operation Metro (Bellum1988)
- Cairo Bazaar
- Golmud Railway
- Hagental Base
- Contaminated
- Mirak Valley
- Manhattan (New layout with beach landing)
- Downtown
- Marina
- Golf Course
- Tech Center
You can add this template to your custom maps. Just follow the tutorial at the bottom of the page to add Breakthrough to any map.
Spatial editor map file and package: https://mega.nz/file/npAyTDDb#M_6zucNt9tCWwqyRMI-8abjI6jLfoebwBod43yT_ekk
Supports custom objectives, spawns and includes a fully functioning scoreboard and game logic.
Tutorial: https://youtu.be/X52j50G8rK0
Detailed Code Overview: Coming Soon
ObjID Assignment:
+-------------+----------+----------+----------+----------+--------------+ | Item | Sector 0 | Sector 1 | Sector 2 | Sector 3 | Final Sector | +-------------+----------+----------+----------+----------+--------------+ | Sector | 100 | 101 | 102 | 103 | 104 | | Area Trigger| 600 | 601 | 602 | 603 | 604 | | Objective A | N/A | 1100 | 1200 | 1300 | N/A | | Objective B | N/A | 1101 | 1201 | 1301 | N/A | | Team1 HQ | N/A | 301 | 302 | 303 | N/A | | Team2 HQ | N/A | 401 | 402 | 403 | N/A | | Vehicles | N/A | 1150-1199| 1250-1299| 1350-1399| N/A | | TeamSwitcher| 998 | N/A | 999 | N/A | N/A | | VFX | 2000-2999| N/A | N/A | N/A | N/A | | Push Back | 700 | N/A | N/A | N/A | N/A | | End Game Cam| 950 | N/A | N/A | N/A | N/A | +-------------+----------+----------+----------+----------+--------------+
Update Changes
V3.0
- Updated Spatial files for SDK 1.3.3.0
- Added Breakthrough prefab with 5 sectors and 3 objective per sector
- New "NightMode" toggle to make all maps have night
- New "RandomDayNight" toggle added to randomly choose time of day
- Added "RandomNightPercentage" setting to let you control the chance of night
- Bots will equip torches when night is enabled (except recon)
- New End Game camera (ObjID 950)
- Added toggle to give players Gas Masks
- Added toggle to give NVG to players
- Air Combat now uses default game logic with the Surrounding Combat Area
- HQs can now be linked to the sector and colours will be managed by the game
- Capture Points will automatically be assigned to team 2
- Retreating enemies will now be pinged
- Player capture UI update rate changed from 0.1 to .015 to reduce performance impact when high number of players are on points
- New "invisible wall" Area Trigger 700 will push players back
- Player UI is now toggled instead of being created and destroyed
- Custom AI will spawn in quicker at the start of the game
- Custom AI will skip mandown if no one is nearby
- Custom AI instructions only apply to custom bots
- Mixing default and custom bots no longer gives default bots double health
- UI no longer flickers when players join
- VO added for capture point events
New Maps:
- Operation Metro (Bellum1988)
- Cairo Bazaar
- Golmud Railway
- Hagental Base
- Contaminated
- Mirak Valley
Notes about AI:
If playing Premium maps, the default (backfill/static) bots are recommended. If playing RedSec maps, use the custom bots as they will play all objectives where the default are bugged. As backfill are limited to 12 bots, custom bots to bypass this.
To use custom bots:
- Turn off backfill and static AI.
- Unable Custom blocks in the Block Editor at the top of the MOD.
- These will fill in the spare player count up to 100.
- So if you have 64 player slots, then 36 bots will join.
- The less player slots, the more bots.
- When hosting locally, adding too many bots will slow down the game so I recommend setting to 60 if you plan to host locally.
Known Issues:
- Some areas of maps have no hit detection. You must add a Combat Area around the play area to prevent the hit registration failing.
- The F16 is not detected correctly (this is a game bug) and will trigger the out of bounds.
- When hosting locally the scoreboard will break when changing team. If hosted on a server it will work correctly.
- Vehicles spawn on the map and cannot be selected from the spawn menu.
- Default bots do not work on RedSec maps if you have more than 1 Objective per sector. Custom AI has been added to address this.
- VFX will only render for players at the start of a game. This is being investigated
Click EDIT below to open the experience and save a copy
If you make a copy of the experience and you cannot see the blocks or you cannot see the map file attached in "Map Rotation" then please see the files and README in the package link.