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Prefab
A template for you to create your very own Custom Conquest game mode!
Updated 31/10/25: Version 7.0
Comes with 3 maps as part of the template for you to reference however additional maps will be added over time.
- Siege of Cairo
- Iberian Offensive
- Tech Center
You can add this template to your custom maps. Just follow the tutorial at the bottom of the page to add Conquest to any map.
Spatial editor map file and package: https://mega.nz/file/mhhghTyK#aV620bdgLlZEU1dgwpf4O0zVWw7ZCNBfhnp6fay_g70
Supports custom objectives, spawns and includes a fully functioning scoreboard and game logic.
Update Changes:
V7.0
- Added UI progress bar for capturing objectives
- Out of Bounds added for HQs
- Sounds for capturing objectives
- Custom bots will now spawn at objectives
- AI tweaked for vehicles
- AI movement tweaked
- Further fixes to the UI
- Spatial Map updated with HQ Area Triggers with 801 and 802 ObjIds
- Added 2 new maps
V6.1
- Fixes critical error where the UI would fail when 10+ players would join the match
- AI behaviour changed to make them less likely to run past sprinting
- UI Score sizes adjusted to closer match the original design
V6.0
- Custom AI has been implemented (use AI spawners in your map to use with Obj ID 901 for Team1 and 902 for Team2)
- Added team switcher (uses Obj ID 998 and 999)
- UI bug fixed so it will update for players joining mid match.
- Kills now correctly no longer count if the player kills themselves or switches team.
Known issues:
- Default AI do not play objectives (Custom AI Implemented)
- When hosting locally the scoreboard will break when changing team. If hosted on a server it will work correctly.
- Vehicles will spawn on the map and not from the deploy menu. Also being investigated
Notes about AI: Turn off backfill and static AI.
These will fill in the spare player count up to 100. So if you have 64 player slots, then 36 bots will join. The less player slots, the more bots.
Adding AI and Team Switcher
To add custom AI to your level, add AI spawners in your map to use with Obj ID 901 for Team1 and 902 for Team2.
To add the Team Switcher to your level, add an InteractPoint with Obj ID 998 or 999.
See examples of these features in the updated Godot file.
Adding Spawn protection
Spawn protection is managed by a Area Trigger set to 801 for Team1 and 802 for Team2. Examples are included within the spatial editor files.
Click EDIT below to open the experience and save a copy
If you make a copy of the experience and you cannot see the blocks or you cannot see the map file attached in "Map Rotation" then please see the files and README in the package link.