custom-rush-template-d6bh

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Custom Rush Template

Prefab

A template for you to create your very own Custom Rush game mode!

Updated 30/12/25: Version 2.0

Comes with 4 maps as part of the template for you to reference however additional maps will be added over time.

  • Siege of Cairo
  • Golf Course
  • Tech Center
  • Redline Storage

You can add this template to your custom maps. Just follow the tutorial at the bottom of the page to add Conquest to any map.

There are 2 versions to play:

  • Full Template with all 4 maps: z9qq1
  • Fort Lyndon Collection: z9qs8

Spatial editor map files and package: https://mega.nz/file/blh1ibzb#5T0OpapNb07MT-g0rdvs6b7oroLeQT0Y_x68B2LAFUU

Supports custom objectives, spawns and includes a fully functioning scoreboard and game logic.

Tutorial: https://youtu.be/sHtZgWNDxyY

Detailed Code Overview: Coming soon

I want to thank CodeName_Deus and the ESB community for testing early development builds and providing feedback.

Update Changes

V2.0

  • New map Redline Storage has been added
  • Overhauled out of bounds with new logic (delete the Combat Area in Godot)
  • Added support for vehicles per sector
  • A toggle VehicleCleanup has been added to destroy unoccupied vehicles from the previous sector
  • Additional VO announcers added
  • New UI animation when tickets bleed
  • Fixed deaths tracking on the scoreboard
  • Experimental colour filters available for BF3/BF4 looks (best for Redsec maps)
  • Overhauled the UI logic to be more efficient
  • Defenders UI infinity symbol will now be centre
  • Time position had been adjusted to better fit the compass

To add vehicles, assign them an ObjID within the range for the desired sector.

For example:

  • Sector 1 - 1100-1199
  • Sector 2 - 1200-1299
  • Sector 3 - 1300-1399

Known issues:

  • When hosting locally the scoreboard will break when changing team. If hosted on a server it will work correctly.
  • Armed/Disarmed score not tracking. This is down to the game not tracking EventPlayer on MCOM Armed/Defused.
  • The UI may flicker when a player joins, this is to ensure the UI is redrawn and working for all players joining mid game.

Click EDIT below to open the experience and save a copy

If you make a copy of the experience and you cannot see the blocks or you cannot see the map file attached in "Map Rotation" then please see the files and README in the package link.

Z9QQ1
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on

Nov. 12, 2025, 1:23 a.m.

last updated at

Dec. 30, 2025, 1:15 a.m.

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