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Prefab
A template for you to create your very own Custom Rush game mode!
Updated 28/03/26: Version 3.1
Comes with 4 maps as part of the template for you to reference however additional maps will be added over time.
- Siege of Cairo
- Golf Course
- Tech Center
- Redline Storage
You can add this template to your custom maps. Just follow the tutorial at the bottom of the page to add Conquest to any map.
There are 2 versions to play:
- Full Template with all 4 maps: z9qq1
- Fort Lyndon Collection: z9qs8
Spatial editor map files and package: https://mega.nz/file/f4x3lR4S#vWKE4tVKKa1YGT0_c9AltUnmBpOM72hHuX3XundrKok
Supports custom objectives, spawns and includes a fully functioning scoreboard and game logic.
Tutorial: https://youtu.be/sHtZgWNDxyY
Detailed Code Overview: Coming soon
I want to thank CodeName_Deus and the ESB community for testing early development builds and providing feedback.
ObjID Assignment:
- 2000-2999 - VFX
- 901 and 902 - Team Switcher
Example for 3 sectors (Supports up to 26):
+--------------+----------+----------+----------+----------+--------------+ | Item | Sector 0 | Sector 1 | Sector 2 | Sector 3 | Final Sector | +--------------+----------+----------+----------+----------+--------------+ | Sector | 100 | 101 | 102 | 103 | 104 | | Area Trigger | 600 | 601 | 602 | 603 | 604 | | MCOM1 | N/A | 201 | 203 | 205 | N/A | | MCOM2 | N/A | 202 | 204 | 206 | N/A | | Team1HQ | N/A | 301 | 302 | 303 | N/A | | Team2HQ | N/A | 401 | 402 | 403 | N/A | | Vehicles | N/A | 1100-1199| 1200-1299| 1300-1399| N/A | +--------------+----------+----------+----------+----------+--------------+
Update Changes
V3.1
- Fix skip mandown bug
- Added Team Switcher logic
- Previous sector is now disabled from the map
- Tickets will no longer go below 0
V3.0
- Reworked logic for Season 2 update
- Auto enable FX added. Assign them ObjID 2000-2999
- Overhauled Player UI for Out of Bounds
- Players now have truly unique IDs for UI to prevent clashing
- MCOMs should now correctly only activate per sector
- Snow toggle and colour filter added
V2.0
- New map Redline Storage has been added
- Overhauled out of bounds with new logic (delete the Combat Area in Godot)
- Added support for vehicles per sector
- A toggle VehicleCleanup has been added to destroy unoccupied vehicles from the previous sector
- Additional VO announcers added
- New UI animation when tickets bleed
- Fixed deaths tracking on the scoreboard
- Experimental colour filters available for BF3/BF4 looks (best for Redsec maps)
- Overhauled the UI logic to be more efficient
- Defenders UI infinity symbol will now be centre
- Time position had been adjusted to better fit the compass
To add vehicles, assign them an ObjID within the range for the desired sector.
For example:
- Sector 1 - 1100-1199
- Sector 2 - 1200-1299
- Sector 3 - 1300-1399
Known issues:
- Armed/Disarmed score not tracking. This is down to the game not tracking EventPlayer on MCOM Armed/Defused.
- Kill assists and Defib Revives are not tracked due to in game bugs.
- The UI may flicker when a player joins, this is to ensure the UI is redrawn and working for all players joining mid game.
Click EDIT below to open the experience and save a copy
If you make a copy of the experience and you cannot see the blocks or you cannot see the map file attached in "Map Rotation" then please see the files and README in the package link.
on
Nov. 12, 2025, 1:23 a.m.
last updated at
March 28, 2026, 9:13 p.m.