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Prefab
A template for you to create your very own Custom Rush game mode!
Updated 24/08/26: Version 4.0
Comes with 6 maps as part of the template for you to reference however additional maps will be added over time.
- Cairo Bazaar (BF3 layout remake)
- Eastwood
- Siege of Cairo
- Golf Course
- Tech Center
- Redline Storage
You can add this template to your custom maps. Just follow the tutorial at the bottom of the page to add Conquest to any map.
There are 2 versions to play:
- Full Template with all 4 maps: z9qq1
- Fort Lyndon Collection: z9qs8
Spatial editor map files and package: https://mega.nz/file/P8Iw1ZbR#P7TR9dPBaAZ18osj9H7WYJ7Uu7oom0lcdv6RZuauPIc
Supports custom objectives, spawns and includes a fully functioning scoreboard and game logic.
Tutorial: https://youtu.be/sHtZgWNDxyY
Detailed Code Overview: Coming soon
I want to thank CodeName_Deus and the ESB community for testing early development builds and providing feedback.
ObjID Assignment:
Example for 3 sectors:
+--------------+----------+----------+----------+----------+--------------+ | Item | Sector 0 | Sector 1 | Sector 2 | Sector 3 | Final Sector | +--------------+----------+----------+----------+----------+--------------+ | Sector | 100 | 101 | 102 | 103 | 104 | | Area Trigger | 600 | 601 | 602 | 603 | 604 | | MCOM1 | N/A | 201 | 203 | 205 | N/A | | MCOM2 | N/A | 202 | 204 | 206 | N/A | | Team1HQ | N/A | 301 | 302 | 303 | N/A | | Team2HQ | N/A | 401 | 402 | 403 | N/A | | Vehicles | N/A | 1100-1199| 1200-1299| 1300-1399| N/A | | End Game Cam | 950 | N/A | N/A | N/A | N/A | | VFX | 2000-2999| N/A | N/A | N/A | N/A | | Team Switcher| 990-999 | N/A | N/A | N/A | N/A | +--------------+----------+----------+----------+----------+--------------+
Update Changes
V4.0
- Spatials updated for 1.4.2.0
- Added Rush Prefab to drag and drop into maps
- Official MCOM HUD added (location is fixed so sector UI is now underneath)
- UI no longer flashes when a player joins
- UI progress and timer design has been updated
- Added end game camera (ObjID 950)
- Added AI difficulty (1 Easy | 2 Default | 3 Hard | 4 Impossible)
- Sectors now use HQs to draw colours on the map
- New VO announcer events added to feedback MCOM status
- Added night mode toggle
- Added random day/night toggle and percentage controls
- Added NVG option
- Added Gas mask option
- Defenders will now be spotted until they retreat
- Fixed Overtime not ending when MCOMs have been destroyed
- Fixed FX not being activated
- Team switcher range increased ObjID(990-999)
- Players who arm/defuse/destroy now earn points
- Scoreboard values updated to be closer to official scoring (kill assists and revives are still bugged)
- Performance improvements
New Maps:
- Cairo Bazaar (BF3 layout remake)
- Eastwood
V3.1
- Fix skip mandown bug
- Added Team Switcher logic
- Previous sector is now disabled from the map
- Tickets will no longer go below 0
V3.0
- Reworked logic for Season 2 update
- Auto enable FX added. Assign them ObjID 2000-2999
- Overhauled Player UI for Out of Bounds
- Players now have truly unique IDs for UI to prevent clashing
- MCOMs should now correctly only activate per sector
- Snow toggle and colour filter added
V2.0
- New map Redline Storage has been added
- Overhauled out of bounds with new logic (delete the Combat Area in Godot)
- Added support for vehicles per sector
- A toggle VehicleCleanup has been added to destroy unoccupied vehicles from the previous sector
- Additional VO announcers added
- New UI animation when tickets bleed
- Fixed deaths tracking on the scoreboard
- Experimental colour filters available for BF3/BF4 looks (best for Redsec maps)
- Overhauled the UI logic to be more efficient
- Defenders UI infinity symbol will now be centre
- Time position had been adjusted to better fit the compass
To add vehicles, assign them an ObjID within the range for the desired sector.
For example:
- Sector 1 - 1100-1199
- Sector 2 - 1200-1299
- Sector 3 - 1300-1399
Known issues:
- Armed/Disarmed has custom tracking so may not be 100% accurate. This is down to the game not tracking EventPlayer on MCOM Armed/Defused.
- Kill assists and Defib Revives are not tracked due to in game bugs.
- Objective UI is above sector UI. This is hard coded and cannot be moved.
Click EDIT below to open the experience and save a copy
If you make a copy of the experience and you cannot see the blocks or you cannot see the map file attached in "Map Rotation" then please see the files and README in the package link.
on
Nov. 12, 2025, 1:23 a.m.
last updated at
Aug. 25, 2026, 11:53 p.m.