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Multiplayer
First off, a huge thank you to Nodone for writing the elevator code. Another huge thank you to Kurt for being supportive and helping make sure the elevators worked as well as testing. Another thanks to Momento for feeding ideas and also supporting my projects.
Fortunate sun is a conquest variant of an upcoming operation coming later on. One of many modes contributing to a larger story.
Conquest: During the battle of Golmud, nato forces captured a VL7 production plant on the outskirts of town hidden by mountain ranges. Once captured, work began dismantling the core. Unfortunately in the process of deconstruction a gas leak started to fill the halls. The infant stages of the agent have not been treated yet with its lethal ingredients. Up the highway forces gather to take back control of the facility. The underground base sustained heavy damage in the initial attack. Cave systems have sustained structural damage also. Story wise continuity, the nato team wins this battle which leads to Operation Fortunate Sun. (An auger game mode with in game story driven missions)
Features: 100 player large scale conquest which focuses on vehicle warfare. Working Elevators around the refinery. Above ground open warfare and close quarter underground fights. Forests, mountain ranges Working AA Backfill bots up to 99. When players join they take the place of a preexisting bot. The player count will always be 100 players.
This mode closely resembles a map that would have come out in Armored kill during the BF3 era and with that id like to announce that with Operation Fortunate Sun i have already begun work on a flying AC130 that the attacking team will be able to call in 3 times between the 2nd and 3rd sectors of the mode. Includes a working