13
Multiplayer
Experience a mix of Conquest and Rush as you fight for chained control points in a tug-of-war frontline. Both teams fight for one objective at a time. Push the frontline towards the enemy headquarters and finally destroy their MCOMs to win.
In the opening stage, teams fight for control over the central flag. Once captured, another flag becomes available for capture with a preparation timer. This delay allows both teams to relocate and prepare their next moves. The adjacent objectives then open up as spawn locations for both sides. This way you’ll always be close to the action.
The entire map is open at all times, allowing for wide flanks, proactive attacks on upcoming flags, or booby-trapping of rear flags, but at risk of leaving the currently contested flag open for easy capture.
If a team’s last flag is captured by the enemy, the players proceed to play a Rush subsection where two MCOMs must be attacked or defended at the team’s base. The attacking team is given two and a halve minutes to take down the MCOMs. If they do not succeed to blow up both MCOMs, the previous flag is opened again for capture.
The match ends after forty minutes or if a team manages to destroy both enemy MCOMs. If there are still MCOMs active at the end of round, the team who destroyed the most MCOMs wins. If both teams destroyed just one MCOM, the team which has advanced the frontline the most at end of gametime wins.
See you on the Frontlines!