Multiplayer
Gunfight Royale was a mode I made (with Dirteebreaks) for 2042. It was featured a bunch of times and was a part of the 'best of portal' event in 2042. It's back for BF6! First a solos version (this one). A duos version is coming later.
What's it about?
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Quick (70s) battle royale solo rounds.
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12 players: last man standing or closest to the flag at end of round wins a points.
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First to 3 points wins.
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Each round all 12 players receive the same loadout containing a random primary, secondary, gadget, throwable and melee weapon. Who will mange to make the best out of this combination this round?
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Custom, randomized and protected spawn locations.
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When you die you have to wait until the next round to redeploy. (not all that bad with these short rounds)
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Backfilled bots are enabled.
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4 maps currently: Cairo, Iberian, Saints Quarter and Empire State.
Roundflow
Phase 1: deploying and countdown to start the round
Everyone deploys at a random, pre-selected location on the map with the same loadout as everyone else.
Phase 2: get to the objective area!
The code randomly picks one of 8 objectives to spawn. You have 50 seconds to get withing the objective area or you will die.
Phase 3: flag spawned
A flag (asset + world icon and text) spawns. Note: the world icons are currently bugged and appear tiny!
Each objective area has 3 locations where the flag can spawn.
You have 20 seconds left to kill all other players within the objective area or make sure you're the closest player to the flag when the timer reaches 0.
You can score a point by being the last player alive or closest to the flag at the end of round.
If no player manages to reach the objective area by end of phase 2, it's a draw and no player receives points.
Note: your screen will switch views quickly when spawning in to prevent black screen errors.
Scoreboard
The scoreboard tracks the following:
- Score (points, 3 to win the game)
- Kills
- On Obj (how many times you've safely reached the objective area and entered phase 3)
- Last alive (how many times you were the last player alive)
- Flag (how many times you were the closest player to flag at the end of the round)
To do and wishlist
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Make more maps.
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I wish I could put in custom bots in stead of backfilled ones. The backfilled bots don't always play the objectives, but custom bots don't mesh well with the constant deploying and undeploying in this round based mode.
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Better spectating tools when downed and sitting out the round.
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Hopefully the deploying will look smoother (with the constant view switching) in a future portal update, but for now it's better than having a chance of a black screen error.
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Further improve the UI.
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Make a duos version.
ENJOY AND FEEDBACK IS GREATLY APPRECIATED IN THE DISCORD!