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Hazard Zone / Pager Signal

Multiplayer

The goal of the game is to obtain 15 pager signals found on the battlefield and evacuate. The received signals will activate the evacuation transport. The team wins if any player escapes beyond the combat area or survives for 1 minute in the evacuation transporter. For easier localization of the pager, each player is equipped with a pager signal sensor. Sometimes pagers may be hidden in hard-to-reach places, requiring player intervention. Some maps contain auxiliary equipment, so it's worth checking the supply crates.

At the beginning of the round, teams only have light vehicles at their disposal, but it is worth hurrying to acquire pagers because after obtaining 50% of the pagers, the team receives support. The USA team gets ground support, and the RUS team receives air support. Support arrives after receiving the eighth pager signal, and the drop point is the location of the player who is currently furthest from the evacuation point "E".

Support vehicles have a fuel limit. The team that collects 15 pagers will no longer benefit from their own team's support but MAY TRY TO TAKE OVER THE OPPONENT'S SUPPORT. After collecting 15 pagers, you must find the evacuation transporter and flee as far as possible or survive for one minute. Evacuation points change cyclically and are indicated only as potential points (flag). The actual evacuation point is indicated by the team's name.

Friendly fire, unlimited choice of weapons and equipment, limited number of specialists in the team, ability to change teams, ammunition depots.

ABXNFS
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Created by

pfp

pager_plhz

on

Jan. 19, 2025, 7:24 p.m.

last updated at

Jan. 20, 2025, 12:31 p.m.

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