
Solo
This is an in-game object viewer created for the Portal Editor.
Each mode allows you to do the following: Common -> Summon objects that can be placed on any map MapObject -> Summon map-specific objects PositionAdjust -> Change the spawn height of spawn objects
Pressing the CAM button enables normal player controls. Rapidly pressing the interact key (Keyboard: E) returns you to UI controls.
The spawned object corresponds to the mode as follows: Mode:Common -> mod.RuntimeSpawn_Common Mode:MapObject -> mod.RuntimeSpawn_Tunsgten
The Index indicates the position of the spawned object within its respective enum.
Ideally, I'd display object names, but this approach is necessary to prevent JSON files from becoming unwieldy and destabilizing the entire project. With the Portal Editor, you should have the flexibility to manually map these to your enums anyway :)
Since Godot doesn't allow viewing detailed 3D model textures, I created this. I hope it proves useful for level design and similar tasks.
Note: Some objects in Common may cause crashes. Please share any you find within the community.