insurgency-push

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Insurgency Playlist

Multiplayer

A playlist of game modes from Insurgency with semi-hardcore settings and wave-based respawns. Currently featuring: Push (~Breakthrough) and Occupy (~KOTH).

Push: Attackers must push through the sectors one by one and finally destroy the MCOM. They receive extra time and respawn waves for each objective completed. Defenders must protect the objectives until time runs out or eliminate the enemy in order to win. Defenders have a finite number of waves although they start with more than the Attackers. Defenders will lose all of their waves if the Attackers reach the final MCOM stage.

Occupy: Both teams fight over a single central objective. The team that is in control of the objective will be reinforced and will be able to respawn without consuming waves. Hold the objective, drain the enemy's waves to 0 and then eliminate all enemies in order to win. If the time limit is reached, the team that owns the objective will win. Overtime will occur if the objective is contested.

ABNBS7

Created by

pfp

.twombly

on

Jan. 19, 2025, 5:09 p.m.

last updated at

May 16, 2025, 10:33 p.m.

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