Solo
This is still a work in progress, some attachments may be missing from some weapons (attachments have to be manually assigned to each weapon). If you find something wrong or have a suggestion please let me know :)
Features:
- All guns and attachments are unlocked (Up to Season 1 content, we still don't have access to Season 2 weapons and attachments)
- You can create a custom list of attachments/weapons and they will cycle automatically each time you reload (in the order you selected them)
- If you configure a weapon, its configuration will be saved even after changing weapons. This allows you to compare full builds of different weapons.
- Each bot is positioned at a specific distance to show damage drop-off steps. Damage drop-off can occur at 8m-20m-35m-75m. Not every weapon's damage decreases after each step.
- In the settings tab you can change some of the bot behavior and hide all the custom UI.
- At the top of the screen there's a widget that displays the full configuration of your current weapon. If an attachment slot is highlighted in orange it means that category is currently being cycled.
- On the center-right of the screen there's a widget that shows the number of hits and headshots since your last reload, along with stats from the previous four reloads.
- There's a wall for visualizing recoil patterns. You can choose the distance to this wall and clean it on command.
- You can join this experience with your squad and each one will get full functionality. (I've only tested with two players and since the mod creates a lot of UI elements for each player it may not support a full squad. If you can test this please let me know)
Some quirks:
- This mod allows you to create otherwise unobtainable weapon configurations, because it does not account for the cost of each attachment.
- The "Optic Accessory" attachment category can result in some weird behavior. Not all scopes support the use of secondary optics. If you choose a secondary optic with a scope that does not support it you will see a broken animation.
- I tried to make the menu navigation work well on controllers, but since we can not program how the cursor moves from button to button you might find that the navigation is not the best.
- Controller default bindings use the same button for interacting and reloading, you may need to reload by long pressing the reload button to avoid opening the menu near interact points.
- The main version of the mod uses the "Portal Sandbox" map for better performance and load times. Note that the minimap doesn't work on this map. For minimap-related testing use the REDSEC version instead.
Planned improvements:
- Vehicle testing area
- Simplified barrel names
Codes:
Main version: ZUKP7 (Only players who own the full game can join/host)
REDSEC version: ZUJE1 (Free to play players can join/host)