3
Add Ons
Have you ever spent far too much time checking ObjIds? I certainly have — countless hours, shouting in frustration until I was completely drained.
Then it hit me: why not make a tool to manage them properly myself? Even though this was my first time using Godot, I decided to build an add-on — and here it is.
Download URL
https://1drv.ms/u/c/36caf0c99b593e9b/EedN8Ctq0PxImokuLriwIe4B-_m78lSmTIBxZVsOHbFkdQ?e=kwYNng
Updated 10/24/2025:
- Fixed an issue where SpawnPoint conversion was not working correctly during TypeScript code conversion.
- Fixed language settings.
This add-on lists every node in your scene that can have an ObjId assigned, allowing you to set IDs directly in the tree view. You can assign them individually, or automatically give sequential IDs to all checked nodes.
It also includes a code export feature: from the export window (opened via the button), you can select specific objects and instantly generate code that assigns their ObjIds as an array variable — ready to use in your scripts.
[Installation Guide]
- Click AssetLib in the top menu bar of Godot
- Click the Import button in the top-right corner of the main area
- Select the distributed ZIP file
- After the import completes, click the Plugins button next to it
- In the list of installed plugins, enable ObjId Manager for BFPortal by checking it
- When an “ObjId” tab appears in the right dock, installation is complete
I hope this add-on makes your Portal creation life smoother and more enjoyable! Since this is my very first Godot add-on, please forgive me if you encounter a few bugs.