53
Multiplayer
PAYLOAD
This classic game mode is known from Team Fortress, Overwatch, CoD and many other titles. One team needs to deliver the Payload to the target while the other team must stop it or even push it back. Get close to the Payload to push it. The more players that push the Payload, the faster it will move. Along the way there are checkpoints which will add additional time. Defenders can contest the payload and push it back to the last checkpoint. Attackers win by pushing the Payload to it's final target before the time runs out.
Fight across multiple maps and all the eras of Battlefield, from the WW2 deserts of El Alamein to the near future factories of Spearhead.
Experience Codes:
AA3HNY - PAYLOAD (OF AGES)
- Battlefield era is based on Map
- Map Rotation:
- Exposure (2042)
- Valparaiso (BC2)
- Battle of the Buldge (1942)
- Orbital (2042)
- Arica Harbor (BC2)
- Flashpoint (2042)
- El Alamein (1942)
- Renewal (2042)
- Noshahr Canals (BF3)
- Spearhead (2042)
- Manifest (2042)
Experience URL (for editing and copying)
https://portal.battlefield.com/experience/rules?playgroundId=31916c00-7be3-11ed-9186-4d1ccabe96aa
Trailer
https://www.youtube.com/watch?v=HNWBBw-PT6E
Gameplay Footage
- https://www.youtube.com/watch?v=jeKlKUO03C4
- https://youtu.be/vZ9dLq6IXXg
- https://youtu.be/GlJySB2P3ms
- https://www.youtube.com/watch?v=f7aOf0-rMZ4
- https://www.youtube.com/watch?v=95TNttYehY4
Payload v2.0.0 Changelog
- Added Overtime Feature
- As long as attackers are in control of the payload they can continue to push even though the time is run out.
- Make checkpoint time more visible
- animated/flashing critical time left-over
- balance map / gameplay
- Improved Code Structure in Rules Editor
- Code is now usable with multiple game modes:
- TDM
- Custom Conquest
- Vehicle TDM
- Multiple random Spawnpoints for each checkpoint
- Increased spawn protection
- New Maps / Tracks:
- Flashpoint
- Renewal
- Manifest
- Orbital
- Stranded
- Adjusted Tracks:
- Caspian Border
- El Alamain
- Valparaiso
Bug Fixes
- Fix Leading Announcement appearing too often
- Prevent continuous dramatic end-game music playing