Multiplayer
Mode: conquest assault.
Factions: United States vs Russia.
Each class has 3 variants that you can change in lobby placed in HQ.
Assault variants: Rifleman (changes to Officer when you are squad leader), Grenadier, Breacher.
Engineer variants: Anti-Tank, Anti-Air, Mechanic.
Support variants: Medic, Machine Gunner, Support.
Recon variants: Marksman, Spotter, Spec Ops.
Game support third person camera and hybrid camera (third person while running) also can be changed in lobby.
Equipment:
Rifleman: Primary - US DRS IAR / RU RPKM (short barrel, 30 round mag), Secondary - US P18 / RU ES 57, Gadget 1 - Supply pouch, Gadget 2 - Adrenaline injector, Throwable - Frag, Melee - Knife.
Officer: Primary - US M4A1 / RU AK202, Secondary - US P18 / RU ES 57, Gadget 1 - Laser designator, Gadget 2 - Deploy beacon, Throwable - Frag, Melee - Knife, Callin - Artillery strike.
Grenadier: Primary - US DRS IAR / RU RPKM (short barrel, 30 round mag), Secondary - US P18 / RU ES 57, Gadget 1 - Grenade Launcher (high-explosive), Gadget 2 - Grenade launcher (smoke), Throwable - Frag, Melee - Knife.
Breacher: Primary - US DRS IAR / RU RPKM (short barrel, 30 round mag), Secondary - US M87A1 / RU 18.5KS-K, Gadget 1 - Assault ladder, Gadget 2 - Demolition charge ,Throwable - Flash, Melee - Sledgehammer.
Anti-Tank: Primary - US M4A1 / RU AK202, Secondary - US P18 / RU ES 57, Gadget 1 - US M136 AT / RU RPG-7v2, Gadget 2 - AT mine, Throwable - AT grenade, Melee - Knife.
Anti-Air: Primary - US M4A1 / RU AK202, Secondary - US P18 / RU ES 57, Gadget 1 - US stinger / RU igla, Gadget 2 - AT mine, Throwable - AT grenade, Melee - Knife.
Mechanic: Primary - US SCW-10 / RU SL9 , Secondary - US P18 / RU ES 57, Gadget 1 - Repair tool, Gadget 2 - Vehicle supply crate, Throwable - AT grenade, Melee - Knife.
Medic: Primary - US M4A1 / RU Ak202, Secondary - US P18 / RU ES 57, Gadget 1 - Supply bag, Gadget 2 - Defibrillator, Throwable - Smoke, Melee - Knife.
Machine Gunner: Primary - US L110 / RU RPKM, Secondary - US P18 / RU ES 57, Gadget 1 - none, Gadget 2 - none, Throwable - Frag, Melee - Knife.
Support: Primary - US DRS IAR / RU RPKM (60 round mag), Secondary - US P18 / RU ES 57, Gadget 1 - Supply bag, Gadget 2 - Deployable cover, Throwable - Frag, Melee - Knife.
Marksman: Primary - US M39 EMR / RU SVDM, Secondary - US P18 / RU ES 57 (surpressed), Gadget 1 - Claymore mine, Gadget 2 - Recon Drone, Throwable - Proximity designator, Melee - Ice axe, Callin - UAV.
Spotter: Primary - US M39 EMR / RU SVDM (LVPO x4 optics), Secondary - US P18 / RU ES 57 (surpressed), Gadget 1 - Laser designator, Gadget 2 - Recon drone, Throwable - Proximity designator, Melee - Ice axe, Callin - UAV.
Spec Ops: Primary - US M4A1 / RU AK202 (surpressed), Secondary - US P18 / RU ES 57 (surpressed), Gadget 1 - Supression, Gadget 2 - Demolition charge, Throwable - Frag, Melee - Serrated blade.
At the moment RPKM (Short), RPKM (Drum mag), SL9 are placeholders and will be replaced as soon as possible to RPK74M, (If will be avaliable in future) PK or any other russian belt fed gun, PP 19