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Multiplayer
Siege is an infantry only 32v32 Attack and Defend based game-type. Uses Custom Conquest
Attacking
Attacking players must capture all of the objectives on the map before all of their tickets have been drained. Dying removes tickets from the team's pool, so stay alive and revive downed teammates to help ensure victory.
Defending
Defending players must prevent the objectives from falling into the attacking team's hands. Reducing the enemy's tickets to 0 or hold off until the time limit depletes to win the match. Pay attention to the sirens that sound when an objective has been lost.
Overtime
If the attacking team's tickets hit 0 and the defending team has no flags captured, the game will enter over-time. The defending team will win if they have a flag fully captured during this phase The attacking team will win if they fully capture all flags.