war-for-territory

2

Share

Report
War For Territory

Multiplayer

Follow the front line to capture new territories and destroy enemy resources. When your territory's boundary reaches the enemy's epicenter, activate the detonator to end the war. However, be aware that the larger your territory, the smaller your opponent's will be, but the number of defenders remains constant. It becomes much harder to attack a small territory with a high number of defenders. Additionally, a team pushed to the brink can activate an alarm, complicating your efforts to end the war. You'll need to deactivate the alarm before detonating the charges. If you don't end the war in time, your opponent may catch up, equaling your territory and forcing an overtime.

Every soldier can view the energy they've expended in capturing territory and defending their own. Defending one's home contributes to building their territory, while occupying enemy land helps to annihilate it. Soldiers on enemy territory are tracked and visible on radars. During intense attacks, when out of breath, they can always return to their own territory to regain strength and resupply ammunition. In case the opposing team activates the defense signal or alarm, allies will be located in the Hardpoint zone. To avoid detection, the alarm must be deactivated, or you must move stealthily to avoid being tracked by radars while the alarm is active.

The most advantageous position is the so-called 'Hard Frontpoint'—territory that overlaps with the enemy’s, where one simultaneously works on building their own and destroying enemy territory. On the battlefield, there can be two distinguished soldiers: the one with the most effort in capturing territory and the one with the best defense of their own. Both honors can go to a single soldier. In such a case, the soldier gains more health for defense and additional supplies of ammunition and grenades for effective territory acquisition. Moreover, these soldiers are highlighted in public information.

ABU7PF
Edit

Created by

pfp

pager_plhz

on

Oct. 31, 2024, 11:14 a.m.

last updated at

Nov. 2, 2024, 12:02 a.m.

32
32